BoredomBusted — Find Your Next Favorite Thing To Do
Discover hobbies, activities, places, and ideas that spark joy. Whether you're looking for something creative, active, social, or relaxing, BoredomBusted helps you find your next favorite thing to do.
Browse our hobby guides, things-to-do collections, and place ideas to never be bored again.

Xiangqi isn’t just chess with a glow-up — it thrusts you into aggressive strategy with rules like jumps and territorial shifts that force instant decisions.
Learning Xiangqi as a beginner involves grasping the unique strategies of this two-player Chinese board game played on a 10×9 grid, where each side maneuvers distinct pieces — including cannons that capture by leaping — to checkmate the opponent's general.
Unlike chess, a river divides the board and some pieces can't cross it, which fundamentally changes how the game opens and where power develops.
In Xiangqi, players engage in tactical battles on a 9x10 board with 32 pieces, making deliberate moves to capture opponent pieces while controlling pivotal areas like the central river. They analyze their own gameplay through post-game reviews, solve tactical puzzles, and study master games to improve their decision-making and strategy. Matches can be played online or in person, emphasizing skill…
Xiangqi combats boredom through skill feedback loops and flow states, where players experience measurable progress via AI evaluations and competitive play, fostering a sense of accomplishment. The game's complexity and rich tactical depth maintain engagement, while social interactions in online communities enhance belonging and motivation, preventing disinterest through shared challenges and vict…
You already have a mental model for this. A board, two sides, pieces with ranks — Xiangqi looks like a reskin, so your brain files it as one. That's the assumption that will cost you the most time to undo.
The one you haven't played is the more aggressive one. Chess rewards patient positional pressure. Xiangqi punishes hesitation — the piece design is built around that from the start.
The river boundary isn't decoration. It creates a mid-game tension point that chess simply doesn't have — certain pieces change behavior when they cross it, which means every advance carries a decision you can't take back.
The Palace locks your General into a nine-square zone. That sounds limiting until you realize your opponent has to account for that constraint in every single move they make — it's a restriction that quietly becomes a weapon.
Then there's the Cannon, which can only capture by jumping over another piece. A new player described their first Cannon capture as wait, that's legal? — not because it felt broken, but because it rewired something. Controlling the board stops being about space and becomes about managing what's in between.
The pieces are foreign for about twenty minutes.
What's underneath them takes longer.
The rules aren't harder — they're built on a different instinct about what a board game is supposed to punish, and that distinction only becomes obvious once you're mid-game and your chess habits stop working.
Which brings up the question of what your first real game actually feels like — and why the opening ten moves will probably make no sense at all.
Watching a Xiangqi match online looks elegant. Two players moving with quiet confidence, the board telling a story you almost follow.
Then you sit down, and the board tells you nothing.
Your first session is mostly identification work. You spend more time figuring out which piece is which than actually thinking about moves. The rules almost-but-don't match chess, and that gap is more disorienting than starting from zero would be.
By the second week, you stop losing material randomly — now you lose it with full awareness of why. That's progress, even when it doesn't feel like it. The cannon starts clicking around week three, and your whole read of the board reorganizes around it.
The cannon rule is the one most beginners carry wrong into early games: it needs a screen to capture, jumping over exactly one piece to take. Not zero, not two — one, and that single constraint reshapes every attack and defense on the board.
Around week two, the pieces feel arbitrary and progress feels invisible. That friction is the exact threshold where the game stops feeling like chess with strange hats on — push through it, and week four gives you your first game with an actual plan, even if it falls apart by move twelve.
The next section covers the mistakes that keep beginners stuck in that frustrating half longer than necessary.
When to start: Morning
Duration: 1 hour
Cost to try: $10
Success criteria: If you set up the full board correctly and can make one cannon capture using a screen, do session 2.
Most beginners slide the Cannon around looking for opportunities. That's backwards — the Cannon needs a platform piece already in position before the move makes sense.
Before moving your Cannon anywhere, identify the exact piece it will threaten through an intervening platform — then move toward that setup. No platform in sight? Park it on a file where one is likely to appear.
The Elephant looks strong early, so new players advance it — straight into the river, where it literally cannot go. It is a defensive piece, full stop.
Spread your two Elephants to opposite flanks of your own side. That positioning covers the diagonal entry points attackers most want to exploit. Trying to push them forward just wastes moves.
Gluing both Advisors to the center feels safe. Then one gets traded off and your General has nowhere to step.
Move one Advisor to a corner early — it gives your General a safe side-step square before the middle comes under pressure. The Advisor isn't decoration. It's an escape route.
The Chariot moves like a rook, so beginners play it like one — running after individual pieces across the board. That burns tempo and hands your opponent the open files.
Get your Chariot onto the Central File or your opponent's Soldier file before they can claim it. Hold the file. Let the threats come to you.
Chess teaches the Knight as a piece that jumps freely. Xiangqi's Horse does not jump — it steps one square orthogonally first, then diagonal. Block that first square and the move is dead.
Before committing your Horse to any attack, check the adjacent square in its direction of travel. One blocked leg and the entire plan collapses.
Xiangqi gets played in Chinese cultural centers, board game cafés, and community centers – especially anywhere with a significant Chinese-speaking population.
Dedicated chess clubs sometimes host it too, though you'll have better luck going cultural than going chess.
Search "Xiangqi club [your city]" and "象棋 [your city]" – the Chinese characters pull up listings that English searches miss entirely.
Once you find a group, how you introduce yourself matters. Telling someone you know the basic moves but want to learn properly is the single most effective thing you can say.
That one sentence gets you a patient opponent, a real game, and someone who will explain the why behind every correction – which is worth more than any tutorial series online.
Most people play standard Xiangqi their whole lives and never feel like they're missing out. But a few variants are worth knowing – especially if you stall out or want a different kind of challenge.
You play without seeing your opponent's pieces – or sometimes without seeing the board at all. It's a memory and calculation exercise more than a strategy game. Best for intermediate players who want to sharpen visualization skills.
Pieces start face-down and are flipped randomly, so you never know what you're working with until mid-game. It strips away opening theory entirely – which actually makes it the friendliest entry point for beginners who feel crushed by prepared opponents. Uses a standard set, no extra cost.
Two boards, two games, played simultaneously against the same opponent. Captured pieces can be dropped into your other game – it gets chaotic fast. Best for experienced players who want something closer to a puzzle than a match.
Played on a smaller 7×7 board with a reduced piece set. Games resolve in minutes, so it's good for quick practice or introducing kids to the core mechanics before scaling up. You'll need a dedicated board, though printable versions exist for free.
Banqi is the one variant that genuinely helps beginners. The rest reward players who already know what they're doing.
If this resonates, Shogi explores a similar direction.
If the texture of this appeals to you, Logic Puzzles is built on similar bones.
Mechanical Puzzles lives in the same world — different mechanics, similar appeal.
Most beginners spend their first months counting material — trading pieces, protecting pieces, hoarding pieces. That's chess thinking, and it will keep you stuck at beginner level in Xiangqi indefinitely.
The one skill is reading the Cannon's power relative to screen pieces. Specifically: knowing at a glance how many intervening pieces sit between your Cannon and a target, who controls those screens, and whether a sequence will leave your Cannon firing on air or landing on something that matters.
Every move becomes a question of whether it feeds or starves your Cannons. Without screen awareness, you'll keep setting up attacks that collapse the moment your opponent removes one screen piece you didn't own.
Strong Xiangqi players aren't calculating deeper than you. They're seeing the screen count on every Cannon before they touch anything else.
After each game, replay it and mark every moment a Cannon fired or failed to fire. Write down exactly how many screens were present and who controlled them.
Set up this position in a practice tool: two Cannons facing the opponent's General with exactly one screen each. Then practice deliberately adding and removing screen pieces to feel how the threat appears and disappears.
Once screen counting is instinctive, tactics puzzles start solving themselves. Say out loud which pieces are acting as screens before calculating any line — this forces the pattern into automatic recognition faster than silent solving ever will.
Eight sessions over 30 days — roughly twice a week. That's enough to get past piece names and into actual pattern recognition, without grinding before you know if you even like it.
If you're replaying moves in your head after the game ends — on the bus, before sleep, mid-conversation — that's not obsession, that's absorption. The hobby is working. Start playing against humans instead of engines, and find a club or online community. The next 90 days will look completely different.
If you finished all eight and feel nothing either way, the solo-study approach probably isn't the right entry point for you. Try one session against a live opponent before walking away. Social friction changes the whole texture of the game for some people.
If you were watching the clock and dreading the next session, don't reframe it. That feeling is data. Xiangqi is slow, positional, and demands patience with ambiguity — if that friction felt bad every single time, it won't improve.
If you need fast feedback loops to stay engaged, Xiangqi will frustrate you structurally. Middle-game plans take 10–15 moves to resolve. You won't always know if a decision was right until much later.
If you're in a region with no local Xiangqi community and online play doesn't appeal to you, the social dimension disappears entirely — and for many people, that's half the reason to play.
If you're already deep in chess and want a second strategy game, the overlap is smaller than it looks. The piece mechanics are different enough that Xiangqi can feel like unlearning, not extending. That frustration is real — not just a beginner phase.
You spot a Xiangqi board in a restaurant and actually stop to look at the piece positions — not because you planned to, but because you couldn't help it. Or you find yourself curious about why the cannon moves the way it does, not annoyed. That involuntary pull toward the logic of the game, away from the board, almost always precedes sustained interest.
Sometimes you just need something for the next ten minutes — that's what things to do when bored is for.
Xiangqi (Chinese chess) is played on a 9×10 board with a "river" running through the middle, and pieces move differently than Western chess — for example, elephants cannot cross the river, and the king is confined to a 3×3 palace. The game emphasizes tactical balance and ranged attacks through cannons, making it distinct from the piece-centric strategy of Western chess.
A casual game typically lasts 20–40 minutes, while competitive matches can extend to 1–2 hours depending on time controls and player skill level. Beginners often play faster games as they learn the rules and piece movements.
The basic rules and piece movements are straightforward to learn within a few hours, but mastering tactics and strategy takes consistent practice. Most players find the learning curve easier than Western chess because there are fewer piece types and simpler movement patterns.
You need a xiangqi board (a 9×10 grid) and two sets of 16 pieces each. Boards range from inexpensive plastic sets ($10–20) to handcrafted wooden ones ($50+), and many digital platforms offer free online play if you prefer to learn digitally first.
Yes, platforms like XiangqiOnline, PlayOK, and other specialty sites host games with players worldwide at various skill levels. Online play is an excellent way to practice, find opponents of your level, and access tutorials without needing a physical board.
Casual competency typically takes 20–40 hours of practice over several weeks, while developing intermediate strategic skill requires consistent engagement over 3–6 months. Like chess, the path to mastery is ongoing, but players can enjoy competitive games much sooner.