BoredomBusted — Find Your Next Favorite Thing To Do
Discover hobbies, activities, places, and ideas that spark joy. Whether you're looking for something creative, active, social, or relaxing, BoredomBusted helps you find your next favorite thing to do.
Browse our hobby guides, things-to-do collections, and place ideas to never be bored again.

Cartoon drawing isn't just 'easy art' — it's a complex discipline that demands intentional exaggeration and design thinking, far from random doodling.
Learning cartoon drawing as a beginner focuses on developing your unique style through simplified and exaggerated characters and scenes using exaggeration, shape, and expression rather than realistic proportion.
You work from imagination or reference, translating ideas into visuals through:
Unlike fine art or illustration, cartoons prioritize personality over accuracy – a crooked smile communicates more than a perfect one.
In cartoon drawing, you engage in sketching exaggerated characters, expressions, and comic panels, often using a pen and sketchbook, focusing on playful ideas and quick iterations in short sessions at your convenience.
This hobby induces a flow state through timed sessions that match your skill level, provides incremental feedback from visible progress, and leverages creative expression to generate joy and novelty, ultimately offering a sense of accomplishment through completing themed challenges.
You're convinced that cartoon drawing is the easy mode of art.
Simplistic lines, no shading, no strict rules – basically an option for those who can't master realistic drawing.
That's why people bail after two weeks.
Early sketches of the *Simpsons* by Matt Groening might seem straightforward.
But every character was designed to be easily replicated by multiple animators, over and over, rapidly – a complexity that many traditional artists overlook.
Starting is inexpensive and accessible.
And unlike your assumptions, cartooning uses mastery hidden behind apparent simplicity.
The act of sketching cartoons starts out with an odd feeling. You make a few strokes that should capture a character, yet end up seeing a face that seems confused.
It's the odd errors that mark your first experience. Eyes that wobble, ears that refuse to align, and noses pretending to be thumbs fill your initial pages. Lines stop where they shouldn't, and hands become too tricky to include.
When you return to your drawings, you'll notice gradual consistency creeping in. Eyes consistently find their places, and you develop a reliable nose style. With time, your characters manage to maintain their identity across multiple drawings.
In the first weeks, expect volatility. Five drawings of the same face each come out differently, nowhere close to what you intended. As you move into week two, control might grace one feature, which then gets stamped onto every drawing regardless of reason. Body proportions might sneak in and temporarily crash your already tentative confidence. By the fourth week, a revelation about line pressure or proportion might surprise you by transforming one of your efforts.
Beginners focus too much on correctness instead of expression. Cartooning thrives on drawing exaggerated or 'ugly' elements intentionally, rather than striving for technical perfection. It's not about lacking skill, but about embracing messiness.
Here's an early insight: skip freehand drawings for now. Begin by replicating simple cartoon characters with well-known designs. Characters like
Spongebob, Peanuts, or early Simpsons. Tracing these styles helps you understand the shortcut decisions in cartooning, without needing to create those decisions yourself right away.
When to start: Early morning
Duration: 1 hour
Cost to try: $15
Success criteria: If you fill one page with a simple cartoon character that has a clear silhouette, exaggerated features, and a clean black-ink outline, do session 2.
Tracing a polished cartoon teaches you surfaces, not the underlying shapes that make it work. You end up memorizing one pose of one character instead of learning how to draw anything.
Find a construction breakdown of your favorite character — circles, ovals, cylinders — and rebuild those basic forms from scratch before you add a single detail. That's where the actual learning lives.
Dead-center symmetry feels correct, but perfect symmetry is exactly what makes cartoon faces look lifeless. Real expression lives in the tilt and the asymmetry.
Practice the three-quarter angle with one eye sitting slightly higher than the other. That one adjustment adds more personality than any detail you could draw on top.
Pressing hard on the first pass is how you end up redrawing the same head twelve times. The pressure makes every mistake feel permanent before the proportions are even close.
Use light, loose gesture lines to scratch out the shape first. Tighten over it only once the proportions feel right. The final line comes last, not first.
A character with no readable emotion is just a shape with eyes. Full-face practice spreads your attention too thin before you've built the vocabulary.
Spend a full session drawing nothing but mouths and eyebrows in isolation. Exaggeration lives in those two features. Drilling them separately builds the vocabulary faster than any full-face attempt will.
Beginners focus on accuracy and every stroke comes out the same weight. Without variation, there's no visual hierarchy — nothing tells the eye where to look first.
Make outlines heavier than interior details — thicker at the bottom of shapes, thinner at the top. That single habit makes a rough drawing read as finished.
Cartoon drawing finds its home anywhere you have light and paper. Most often, this means your home desk or local art studio. Community centers frequently host weekly sketch nights as well.
Some cities even have comic book shops with open drawing sessions to check out.
Don't hesitate to ask for guidance. Introduce yourself as a beginner, and you're likely to find a mentor willing to guide you, sharing their drawing process.
Caricature goes beyond simple cartooning by exaggerating features until they become humorous. Likeness distorted is the goal, not creating a fictional face. If real faces intrigue you and you enjoy entertaining others, caricature offers a crowd-pleasing party skill.
Comic strips focus on storytelling through panels, with characters, dialogue, and sequence. Drawing is secondary to timing and punchlines. Writers who draw or those who imagine jokes in scenes, rather than single images, will find comic strips perfect for their skills.
Manga style is defined by large eyes, speed lines, and emotional reactions. It's part of a vast online community, making free tutorials plentiful. Beginners who are anime fans will find it accessible as their interest fills many skill gaps.
Character design is about creating a character that maintains consistency across uses. Recognizability, not just a single drawing, is key. Those interested in animation, game dev, or branding should try character design. Expect minor software costs if digital tools appeal to you.
Gag cartoons are single-panel images aimed at delivering one joke efficiently. As seen in editorial cartoons, they offer brutal economy with high reward. It's the easiest way to start cartooning – no backstory, just one character and scene.
A close neighbor worth considering: Pencil Drawing.
Some of the same instincts show up in Portrait Drawing — worth a look if this clicked.
Most beginners spend months replicating finished cartoons, focusing on imitation. The real issue isn't line quality.
It's understanding how to transform a 3D form into a readable 2D shape.
The single key skill is shape language – the art of breaking down complexity into simple, geometric shapes.
A nose isn't just a nose. It's a triangle, a circle, a slope.
That's the entire idea.Grasp this, and characters emerge from basic geometry.
Once your shape language is strong, your characters remain recognizable from every perspective.
This ability separates a single drawing from a repeatable character.
Otherwise, each new pose starts from scratch. You're working from memory, not structure.
Try these exercises to see shape language in action:
Next, we'll explore tools that allow this process.
Eight sessions over 30 days. Two each week to capture beyond just first reactions.
Cartoon drawing requires no initial investment or setup. This many sessions ensure you've genuinely given it a shot.
If you keep starting sessions early, that's not discipline; it's excitement. Dive deeper with a structured sketchbook challenge or focus on mastering a single cartoon style for the next month.
If you completed all sessions but felt no spark, the activity might not match your interest as much as you thought. Consider extending to twelve sessions if unsure – but clarify whether it's out of genuine curiosity.
If you were dragging by session four, that's meaningful. Some like finished cartoons but not the process of creating them. No amount of practice will change this preference.
When you start dissecting how cartoons are drawn—noticed the jawline's shape, or why an eye looks angry with a slight change—that's not a strategy. It's the genuine curiosity of someone who's hooked on drawing.
If cartoon drawing sounds close but not quite right, our hobby list might surface something better suited.
Cartoon Drawing is a deeper commitment than most boredom cures — for lighter options, check things to do when bored.
No, cartoon drawing is beginner-friendly because it prioritizes exaggeration and personality over realistic proportions and anatomy. Many cartoonists start with basic shapes and simple lines, then develop their style over time. Foundational art skills help but aren't required—enthusiasm and practice matter more.
You can begin with just a pencil, eraser, and paper—nothing expensive required. As you progress, you might add fine-tip pens, colored markers, or digital tablets for variety. Most beginner cartoonists start with traditional tools before exploring other mediums.
You can create recognizable cartoon characters within weeks of consistent practice, but developing a unique personal style typically takes several months to a year. The timeline depends on how frequently you practice and how much reference material you study. Most beginners see noticeable improvement within 2–3 months of regular drawing.
Cartoon drawing is generally more forgiving and accessible than realistic drawing because it relies on exaggeration and simplified shapes rather than exact proportions. However, truly effective cartoons still require understanding basic anatomy and facial structure to know what to exaggerate. It's a different skill set, not necessarily easier—just more creative freedom.
Cartoon drawing creates expressive, stylized characters using simplified features and exaggerated proportions, often for comic strips or illustrations. Caricature specifically exaggerates distinctive features of a real person to create humorous or recognizable portraits. Both use exaggeration, but cartoons are broader character design while caricatures focus on individual likeness.
Consistent practice of 30 minutes to an hour daily shows measurable improvement within 2–3 weeks, though many artists recommend 3–5 hours weekly minimum for steady progress. Practicing specific skills like facial expressions or hand gestures accelerates improvement more than casual doodling. Quality and intentional practice matters more than total hours spent.